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Experimental EdTech cycle
Autonomy
How does the EdTech affect autonomy?
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How does the EdTech impact self-determination of students and pupils?
Pandora is a powerful tool that enables students and teachers to see curriculum differently. By gamifying the entire set of instructions and learning goals, the tool helps students think in critical and goal-oriented ways about their work. Does the technology allow students to make their own decisions or are decisions made for the student? Pandora will help guide decisions about the curriculum, but does not allow for new outcomes of the game unless a new game is designed. So decisions about curriculum and its development are made by Pandora, and the students need to play to the games' instruction. Does the technology make students dependent? On the technology? Or on others? Pandora may make students dependent on the learning goals designed by the game. Students should not feel dependent on Pandora to learn, but they will learn in ways that may be unique to Pandora. We hope that that is an alternative approach to teaching curriculum, not the only way. Does the technology shape undesirable behavior? Is it addictive even? Is it easy to disconnect? Pandora avoids 'dark patterns' and overstimulating young learners. Unfortunately, Pandora cannot limit screen time usage or triggered responses from notifications/chats. Pandora may generate games that learners find increasingly fun and hard to put down. Habits formed around Pandora and its games should be viewed by instructors and taught appropriate behaviors. Do students need someone else to use the technology? In what way does the technology empower students to make better decisions? Why? Students will need instructor approval to see stats about their learning or generating new games. Pandora empowers learners by offering an alternative to the curriculum they are often forced to conform to. In this way, they can decide for themselves what is a better learning material or curriculum choice.
The following sub-questions will help you answer the main question!
Does the technology allow students to make their own decisions or are decisions made for the student?
Does the technology make students dependent? On the technology? Or on others?
Does the technology shape undesirable behavior? Is it addictive even? Is it easy to disconnect?
Do students need someone else to use the technology?
In what way does the technology empower students to make better decisions? Why?
How does the EdTech impact self-determination of teachers?
Does the technology allow teachers to make their own decisions or are decisions made for the teacher? Pandora will generate games based on certain values set by an instructor. The instructor cannot generate certain types of games, but these may be added later on. Does the technology make teachers dependent? On the technology? Or on others? Instructors may become dependent on the ability to make games in such quick and easy ways! In this way, curriculum generated by Pandora could become a default. This could lead to increasing problems with intellectual property and curriculum building for the future. Do teachers need someone else to use the technology? In what way does the technology empower teachers to make better decisions? Why? Teachers will need to use Pandora's own application in order to generate games and learning analytics. This tool can empower teachers by offering a new alternative or way of thinking about their current learning materials. Do you believe that the restrictions in self-determination are in balance with the benefits for the educational process? Why? Yes, because many platforms offer curriculum options and there is no one best way to learn (or learning material).
The following sub-questions will help you answer the main question!
Does the technology allow teachers to make their own decisions or are decisions made for the teacher?
Does the technology make teachers dependent? On the technology? Or on others?
Do teachers need someone else to use the technology?
In what way does the technology empower teachers to make better decisions? Why?
Do you believe that the restrictions in self-determination are in balance with the benefits for the educational process? Why?
How does the EdTech impact the educational independence and freedom of the institution?
In what way does the technology determine the structure of the teaching? Pandora offers an alternative to curriculum generated easily on the back-end. In this way, students may find this curriculum more appealing and interesting. This could lead to a whole revolution of gamifying education for the future. In what way does the technology change the dynamic on campus and teacher – student relationships? Learners may become more engaged with learning material and be able to ignore bad instructors all together! How is the distinctive character and/or convictions of the institution influenced? Pandora works hard to make sure our values match those of your institution.
The following sub-questions will help you answer the main question!
In what way does the technology determine the structure of the teaching?
In what way does the technology change the dynamic on campus and teacher – student relationships?
How is the distinctive character and/or convictions of the institution influenced?
Now that you have thought hard about the impact of this educational technology (by filling out the questions above), what improvements would you like to make to the technology? List them below.
The Pandora technology should be seen as an alternative, not the replacement of learning material. Going forward, Pandora should learn to dynamically work across multiple platforms, LMS's, and open-source applications. In this way, Pandora does not become a one-size fits all approach to gamification of curriculum.
If you think about how this new impacts the self-determination of students and teachers. If you think about the impact on educational independence.
If you think about all that, what improvements would you make? In technology? In context? In use? The answers on questions 1-3 help you to gain insight into the impact of this educational technology. The goal of these answers is not to provide you with a 'go' or ' no go' - decision. The goal is to make you think HOW you can improve the impact of this technology. This can be by making changes to the technology or making changes to the context in which the technology is used, or making changes in the way the technology is used.
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