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Experimental EdTech cycle
Impact
How will the EdTech make things better?
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What is the challenge at hand? What problem (what 'pain') does this educational technology want to solve?
Many teachers struggle with the amount of curriculum they are expected to make every year. Pandora will help generate new curriculum based on the learning materials you have already made into new games and designs!
The following sub-questions will help you answer the main question!
This EdTech is designed to solve a problem. That is why it is important to exactly define which problem this technology is going to solve.
Can you make a clear definition of the problem?
What 'pain' does this technology want to ease? Whose pain?
The problem definition will help you to determine and discuss if you are solving the right problem.
Can you indicate why you are sure that this educational technology is solving the right problem?
By relieving instructors of curriculum development time, Pandora will help them save time doing more of what they love, teaching.
The following sub-questions will help you answer the main question!
In technology there is a tendency to simplify a problem, so that it can be technically solved.
Are you sure that this technology is solving the real problem?
Are you sure that you are not only addressing the symptoms?
Is this technology really the right solution for the problem?
Did you try to find the deeper issues? Did you consider using the five whys technique?
How is this educational technology going to solve the problem?
Pandora solves old problems with new solutions. Based on many reports of gamification of education, games work. Learners will be more engaged with their work, but also spend more time learning and less time looking out the window.
The following sub-questions will help you answer the main question!
This technology is going to solve a problem but do you know how?
Can you explain what characteristics lead to the solution of the problem?
Are you sure it is going to work? Why?
Are you sure it really works? How do you know? Did you test it? Is it grounded in theory?
How are you going to evaluate the outcomes?
What negative effects do you expect from this educational technology?
Pandora may increase sedentary behavior, screen time, stress, anxious movements, near-nearsightedness, twitching, gaming-compulsion, and competitive acts amongst learners.
The following sub-questions will help you answer the main question!
Technology often bites back. It has the tendency to create negative effects you would not expect because of unpredictable user behaviour. People are unpredictable and as a result, so is technology.
Can you think about possible negative effects? Did you brainstorm to find effects?
Are there negative effects that you accept? If so, can you explain why?
Now that you have thought hard about the impact of this educational technology, what improvements would you like to make? List them below.
Pandora is working on a new way of getting learners to MOVE! With new augmented reality technologies, Pandora's games can now interact with the outside world by offering digital artifacts out in the playground, at home or even in your local street!
If you think about the real problem this technology is going to solve. If you think about the ability of this technology to solve the real problem. If you think about possible negative effects.
If you think about all that, what improvements would you make? In technology? In context? In use? The answers on questions 1-4 help you to gain insight into the impact of this educational technology. The goal of these answers is not to provide you with a 'go' or ' no go' - decision. The goal is to make you think HOW you can improve the impact of this technology. This can be by making changes to the technology or making changes to the context in which the technology is used, or making changes in the way the technology is used.
How do you rate the quality of your answers?
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Are you satisfied with the quality of your answers? The depth? The level of insight? Did you have enough knowledge to give good answers? Give an honest assessment of the quality of your answers.
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